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NPC Generator

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Advanced [show]


Shane Marley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. His auburn hair is still thick. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Shane took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined, Justice, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Shane Marley, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Trym Beverly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue armored body suit, with a simple green line shooting up and back down. He wears his golden hair up in a very large beehive style do. His eyes are a pleasant green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic, Logical. Bonds: Criminal record, Poor. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Trym Beverly, Male Human Fighter 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 10 (+0)8 (-1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theobald Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly sais and morningstars. He is bald on top and has large white tufts of hair around his ears. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Theobald studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Ideals: Opinionated, Logical, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Theobald Snowdon, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Kyle Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. His silver hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and human compassion

Ideals: Entrepeneur, Logical. Flaws: Racist. Bonds: Immigrant. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Kendall, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Ralf Myerscough, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His moppish silver hair is in a traditional bowl cut. His brown eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.

History: Ralf was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted druidic powers by his dying brother.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Cynical. Bonds: Immigrant, Family, Nature. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Myerscough, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Black velvet mask with numerous citrines (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs

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