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NPC Generator

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Advanced [show]


Theobald Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean white cloak covering his clean studded leather. His hair is always cut to a buzz. His eyes are blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.

History: A powerful slaver made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 3 years.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Gifted. Bonds: Job, Mentor, Attractive, Religious. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Theobald Cumberbatch, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Percival Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in an above average manner. He wears his brown hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Sculptor, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is terrified, and will act out of fear; and human compassion

Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Poor, Nature. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Percival Wilberforce, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. Red garnet (160 gp).


Social Check DCs


Solomon Dalton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His red hair is braided into rings. His eyes are likewise amber.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Merchant job and began his own company from there.

Motivation: To be a Tanner again.

Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Attractive, Job. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Solomon Dalton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Alexandre Riley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He has the majority of his body covered in plate. His golden hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with painting.

History: He got into the Spice Merchant business at a young age. His childhood dream was to be a Architect, but he was a colossal failure. He became a Spice Merchant soon after.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Alexandre Riley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)16 (+3) 15 (+2)13 (+1)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Kenley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. His long blonde hair reaches down to his waist. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north, but his parents moved at a very young age to the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Opinionated, Gifted. Bonds: Rich, Immigrant, Adventurer, Religious. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Tim Kenley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)15 (+2) 10 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Gold and topaz bottle stopper cork (600 gp).


Social Check DCs

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