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Advanced [show]


Gerald Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with grey and green striped suspenders. He wears various colorful collared shirts. He carries with him a set of hand crossbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green. His teeth are white and perfect.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Persistence. Bonds: Attractive, Nature. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Heiser, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)9 (-1) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Geoffrey Gracey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His silver hair is matted, messy, and big. His eyes are likewise gray.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Brewer, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Flaws: Ugly, Emotional. Bonds: Rich, Nature, Criminal record. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Geoffrey Gracey, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)15 (+2) 14 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Rolf Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly whips and glaives. He is bald on top and has large silver tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is afraid of women and trembles around them

History: Sold as a small child to a wizard, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolf. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Criminal record, Mentor. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Rolf Wallace, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)17 (+3) 9 (-1)9 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theodoric Hale, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large violet jacket and is in decent physical shape. His hair is black and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Mason. He also hits on women, regardless of circumstances.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered dancing. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Theodoric Hale, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Heward Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His silver hair is cut short with large spiked bangs in the front. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.

Motivation: He is unsatisfied with his job; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Depressed, Selfish. Bonds: Criminal record, Job. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Moreno, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: Moss agate (11 gp).


Social Check DCs

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