Arnold Graham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair, when down, is lengthy. He wears a mask on his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.
History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Arnold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.
Motivation: To pay off his debts; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Philantrophist, Gifted. Bonds: Criminal record, Family, Debt. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 5 (-3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 19000 cp.
Anthony Peyton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His hair is greying and his face has many wrinkles. This violet eyed southerner is not easily forgotten.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Adventurer, Slave. Occupation: Painter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Draconic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
John Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. This green eyed southerner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 2 years.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Optimist, Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Conrad Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is red, silky, and of moderate length. His fierce gray eyes like to dwell on things.
Personality: Eccentric and domineering, Conrad will drive conversation. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his father. His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Extrovert, Fighting. Flaws: Shy, PTSD. Bonds: Attractive. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Banded agate (8 gp). 1 Masterwork Common Melee.
Trey Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear white clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His auburn hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He likes to make people angry or surprised. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast mountains. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Flaws: Ugly, Antagonistic. Bonds: Slave, Poor, Adventurer, Nature. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp.
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