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Advanced [show]


Diggory Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He carries with him a set of sais on his belt, each one with a topaz on the hilt. His long silver hair reaches down to his waist. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As long as the job gets done he does not care how it got done.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Impeccable, Professionalism. Bonds: Religious, Mentor. Occupation: Soapmaker

Voice: Nasally tone

Attributes [hide]

Diggory Cumberbatch, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Soames, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His hair is short and golden. His eyes are likewise blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Racist, Secretive. Bonds: Immigrant, Job. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Soames, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 7 (-2)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Kyle Warwick, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. He has a small bristly mustache and wavy silver hair. His eyes are brown and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Athletic, Optimist, Gifted. Flaws: Shy. Bonds: Poor, Military. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Kyle Warwick, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Iolite (40 gp). 3 Tanglefoot bags. 4 Thunderstones.


Social Check DCs


John Adley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a clover on it. He has a long silver beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: He is greedy.

Ideals: Joker, Logical. Flaws: Insomniac, Shy. Bonds: Rich. Occupation: Detective

Voice: Raspy

Attributes [hide]

John Adley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved bone or ivory statuette (100 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Richard Whitby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His golden hair is heavily combed to the right. This green eyed easterner is not easily forgotten.

Personality: Eccentric and domineering, Richard will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Mentor, Slave, Adventurer. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Richard Whitby, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 800 sp.


Social Check DCs

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