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NPC Generator

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Advanced [show]


Simon Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered white stockings. He has a slight overbite and is overall scrawny. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Guardian, Poor. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Simon Yeardley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 7 (-2)12 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Smoky quartz (30 gp). Golden yellow topaz (900 gp). Jet (40 gp).


Social Check DCs


Alexandre Lincoln, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is well dressed, but even with his fine clothing he looks run-down. His hair is white and very short. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He desires power and/or immortality; and he has decided he is irredeemable

Ideals: Passionate, Joker. Bonds: Criminal record, Adventurer. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Alexandre Lincoln, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Rolf Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his father.

History: Rolf was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Entrepeneur, Persistence. Flaws: Insomniac. Bonds: Poor. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Rolf Garrick, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)6 (-2) 10 (+0)11 (+0)
Skills Arcana +0, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Richard Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in a clean brown cloak covering his clean studded leather. His golden hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Adventurer, Job. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Richard Quinton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)17 (+3) 13 (+1)13 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Giant, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Lance Copeland, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has wavy brown hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Optimist, Gifted. Bonds: Rich, Attractive, Job, Family. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Copeland, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. Amethyst (110 gp). Peridot (50 gp). Amber (110 gp).


Social Check DCs

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