Frederick Stapleton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his white hair in a pixie cut. He has gleaming, smiling amber eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is a Yochlol in disguise. He moved from fad to fad and when he turned 15 he discovered painting. He used his abilities to travel the world and help people.
Motivation: He loathes his own lifestyle; and he's looking for his big break
Ideals: Artistic, Philantrophist. Flaws: Shy, Depressed. Bonds: Adventurer. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 6 (-2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 4 Alchemist’s fire. 1 Thunderstones.
Hunter Kimberly, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his bow. He has a silver handlebar mustache and slicked back silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the north to a Painter, Hunter learned a great deal about his mother's area of expertise. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hunter's mother didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: Sabotage a competitor; and expand his business
Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Painter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 7 (-2) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Clerebold Payton, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a black coat with grey slacks. He is bristling with hidden weapons, mostly crossbows and halberds. His auburn hair is long and unkept. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by giants. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and seeks redemption
Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Ploughman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Spyglass. 1 Healer’s kit. 1 Backpack.
Robert Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears just a yellow suit. He wears a deerstalker hat to cover his moderate length red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Robert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: Wants his loneliness to end; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Has a crush. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 46000 sp. Banded agate (8 gp). Onyx (70 gp). 1 Minor magic item.
Thomas Winchester, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear grey clothing when he does not wear armor and is in decent physical shape. He wears his black hair down. His violet eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Weaver profession.
History: The child of a Weaver, who enjoyed hunting, Thomas was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He'd like to take his coworkers down a peg; and he's attracted to the pc
Flaws: Disease, Shy. Bonds: Job, Nature, Has a crush. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp. Golden pearl (80 gp). Azurite (7 gp). Violet garnet (400 gp). 1 Bullseye lantern.
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