Norman Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a green suit. His brown hair is knotted and matted. His blue eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His mother raised him in a mountain cabin. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it
Ideals: Optimist. Bonds: Rich, Nature, Adventurer, Family. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 600 sp.
Theobald Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey tunic with brown highlights, and long tan pants that bunch up around his shoes, and sports empty pouches on his belt. He has a silver handlebar mustache and slicked back silver hair. His eyes are green.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theobald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theobald. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Addict, Disease. Bonds: Adventurer, Criminal record, Enemies. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Melee.
Odo Blakely, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His white hair is kept up in a ponytail inside a wide-brimmed hat. His hazel eyes peer out from beneath his wide-brimmed grey hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Odo was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Mayor again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Lewis Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in an above average manner. With a patchy white beard and wild white hair. His eyes are a pleasant brown.
Personality: This man loves painting and to teach people painting more than just about anything. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful necromancer made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 6 (-2) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Reynard Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. His hair is cut close to his head. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.
History: Born to a Doctor, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Insane, Selfish. Bonds: Attractive, Poor, Criminal record. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 17000 cp.
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