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NPC Generator

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Advanced [show]


Alexandre Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of rapiers on his belt, each one with a amethyst on the hilt. His golden hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Alexandre was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Alexandre's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Poor. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Alexandre Dudley, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Peridot (50 gp).


Social Check DCs


John Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is black and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He loathes his own lifestyle; and to protect his home

Flaws: Depressed. Bonds: Guardian, Attractive, Mentor, Adventurer. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

John Melancon, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 7 (-2)7 (-2)
Skills History +3, Performance +0
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Adelard Vance, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He carries a battered scimitar and tarnished crossbow as well. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His ears are large.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.

History: Born in the south to a Sailor, Adelard learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Sailor like his mother before him.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Adelard Vance, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 11 (+0)6 (-2)
Skills Animal Handling +2, Intimidation +0
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerald Fawcett, Male Human [Permalink]

Personal [hide]

Description: This eastern man has a large tan mantle and cape that has been intricately interwoven into his blue robe. His clothes are grease stained in places. He keeps his golden hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with dancing.

History: Born in the east his family was never financially stable. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Fawcett, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. Onyx (80 gp).


Social Check DCs


Cory Wheatley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a deerstalker hat to hide his balding. His eyes are a pleasant blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Bonds: Adventurer, Job, Immigrant, Rich. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Cory Wheatley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs

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