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NPC Generator

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Advanced [show]


Wymar Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His brown hair and beard is wavy and long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job.

Ideals: Optimist. Flaws: Addict, Ugly. Bonds: Job, Military. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Hayhurst, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Bertram Shipley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long auburn hair reaches down to his waist. He has gleaming, smiling brown eyes.

Personality: He is almost excessively polite to everyone, even when angry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of southern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Adventurer, Family. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Bertram Shipley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Jocelyn Marston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in brown turtlenecks beneath a blue coat with tan slacks. He has a small bristly mustache and wavy blonde hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Jocelyn wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: He was born in the south. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Disciplined, Pacifist. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Jocelyn Marston, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Red garnet (100 gp).


Social Check DCs


Henry Home, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is dressed in earthy colors with a green and white handkerchief worn on his left side. He sports a long auburn beard, and similarly colored long hair. His gray eyes peer out from beneath his broad green hat.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Henry's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Addict, Antagonistic, Ugly. Bonds: Adventurer. Occupation: Navigator

Voice: German accent

Attributes [hide]

Henry Home, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)18 (+4) 10 (+0)14 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Norman Marlowe, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears skinny pants and wears a white and brown robe with the hood down. His golden hair is lengthy and is close to two feet long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of drow once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Shy. Bonds: Enemies, Rich, Slave, Family. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Norman Marlowe, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)10 (+0) 15 (+2)16 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs

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