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NPC Generator

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Advanced [show]


Thomas Wilberforce, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears brown cloth garments or leather armor. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His amber eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Fighting. Flaws: Racist, Mundane. Bonds: Job, Immigrant. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Thomas Wilberforce, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)17 (+3) 11 (+0)3 (-4)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp.


Social Check DCs


William Weld, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of magic around his neck, and a scythe on his belt. His tied-back hair is auburn. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, William studied abroad. Brilliant and gifted he never wanted to apply himself. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Beggar

Voice: Relaxed voice

Attributes [hide]

William Weld, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Tim Hadlee, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. He wears his auburn hair down. His eyes are likewise green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of eastern immigrants he idolized his mother. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he's repulsed by the pc

Flaws: Antagonistic, Mundane. Bonds: Attractive, Military, Immigrant. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Tim Hadlee, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)14 (+2) 12 (+1)4 (-3)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Richard Northcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a black and white robe with the hood down. His golden hair is braided into rings. His eyes are likewise blue.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Richard has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants a kiss; and he would like to get married and retire

Flaws: Disease, Shy. Bonds: Enemies, Family, Has a crush. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Richard Northcott, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)16 (+3) 16 (+3)11 (+0)
Skills Insight +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Ralf Marlee, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright green suits and hats. His hair is silver, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Joker, Persistence. Flaws: Insane. Bonds: Attractive, Enemies, Slave. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Ralf Marlee, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 18000 cp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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