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Advanced [show]


Henry Gentry, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person.

Personality: He is overprotective of those who hire his services. Henry is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His mother raised him in a mountain cabin. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.

Motivation: To reunite with his old friends.

Bonds: Attractive, Guardian, Family, Nature, Adventurer. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Henry Gentry, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)12 (+1) 8 (-1)16 (+3)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. Iolite (30 gp). Golden yellow topaz (200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a red feathered hat and red clothes. He sports a flattop hair cut. His thin eyebrows rest above his beady blue eyes.

Personality: He will rave to anyone who will listen. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.

History: Gifted from a young age, Trym studied abroad. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Pacifist, Gifted. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Trym Hale, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 11 (+0)18 (+4)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1400 sp.


Social Check DCs


Tim Gladstone, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Disease. Bonds: Religious, Adventurer, Rich. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Tim Gladstone, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 11 (+0)18 (+4)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 8000 cp.


Social Check DCs


John Stapleton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. He keeps his black hair in a pixie cut. His gray eyes peer out from beneath his broad white hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Apothecary, John learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Apothecary has made it difficult for him to sleep.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Logical, Fighting. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

John Stapleton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork Light steel shield.


Social Check DCs


Kyle Wellington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is always cut to a buzz. His eyes are amber and beady.

Personality: He dislikes all the random violence that takes place in the south. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has comitted a past crime that haunts him to this day

Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Rich, Criminal record. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Kyle Wellington, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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