Shane Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of longbows on his belt, each one with a topaz on the hilt. His black hair has been sun bleached extensively. He wears an eyepatch.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Optimist. Flaws: Ugly, Insane, Lazy. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
John Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black cloak and cross-gartered white stockings. His black hair is styled in orderly dreadlocks. His eyes are violet.
Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.
Motivation: Further expansion of business; and to be a barkeep again
Flaws: Insane, Insomniac, Disease. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp. 1 Banded mail. 1 Masterwork Light steel shield.
Dustin Gladstone, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing a long, grey, dusty cloak. His clothes are grease stained in places. His moppish blonde hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city he treasured whatever gifts he got. Dustin was born on a far western forest where he grew up under the tutelage of his father, an expert Bather. He inherited the family business which he has now maintained for 11 years.
Motivation: Retire the richest man in the west; and further expansion of business
Ideals: Joker, Entrepeneur. Bonds: Poor, Immigrant, Job. Occupation: Bather
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Alex Upton, Male Human [Permalink]
Personal [hide]
Description: This man wears red trousers with white and black striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized topaz on his right hand. His auburn hair is cut short with large spiked bangs in the front. His eyes are gray and catlike.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Someone believes him a fraud; and he wants revenge against goblins
Ideals: Artistic, Gifted. Bonds: Rich, Nature, Enemies. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Elven, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 70 pp. Eye agate (7 gp). Jade (120 gp). Violet garnet (600 gp).
Arnold Melancon, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears bulky pastel painted plate armor. He keeps his long blonde hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of northern immigrants he idolized his father. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Optimist, Logical. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 4 (-3) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 15000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!