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Adelard Browning, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He usually wears his red robe and has his mace always slung over his shoulder. He wears a deerstalker hat to cover his moderate length silver hair. He has violet eyes and a red hat with a tan feather.

Personality: He can speak with the recently deceased. He has all his life been fascinated with poetry.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up mace and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Athletic, Gifted, Artistic. Flaws: Mundane. Bonds: Nature. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Adelard Browning, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)4 (-3) 9 (-1)14 (+2)
Skills Athletics +3, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Magnifying glass. 1 Magnifying glass. 1 Average lock.


Social Check DCs


Nicholas Barton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His brown hair is still thick. His gray eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Nicholas lived on a farm with his mother, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Nicholas has worked very hard to control his curse. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Nicholas Barton, Male Human Fighter 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)16 (+3) 15 (+2)7 (-2)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 800 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


John Rylan, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Family. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Rylan, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 9 (-1)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Clerebold Wharton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white cloak and cross-gartered pastel stockings. His white hair is thinning but still full. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Humans.

History: Clerebold was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He is untrained/undisciplined, which makes him dangerous.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Depressed, Racist, Insane. Bonds: Family, Rich. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Clerebold Wharton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 16 (+3)9 (-1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Trym Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He has a moderate pudge and is not very fit. He wears his brown hair down. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Sailor, who enjoyed hunting, Trym was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: Expand his business; and further expansion of business

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, Nature. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Trym Barton, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Persuasion +1, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 22000 sp. Black velvet mask with numerous citrines (40 gp). Large well-done wool tapestry (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Masterwork Musical instrument.


Social Check DCs

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