Bertram Walcott, Male Human [Permalink]
Personal [hide]
Description: This southern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He sports a flattop hair cut. His eyes are likewise green.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Bertram was born on a far southern plains where he grew up under the tutelage of his father, an expert Bricklayer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Bonds: Attractive, Poor, Immigrant, Guardian, Adventurer. Occupation: Bricklayer
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Arnold Snape, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His white hair is styled in orderly dreadlocks. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.
History: Arnold lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Priest father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and doesn't want to be a spice merchant and was forced into it by his family
Flaws: Addict, Disease. Bonds: Job, Family, Religious. Occupation: Spice Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Lance Davenport, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His golden hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Lance is depressed about a lot of things. He tends to be a nihilist. Lance is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Lance was born with his father's beautiful face. His childhood dream was to be a Apothecary, but he was a colossal failure. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and expand his business
Flaws: Insane, Depressed. Bonds: Family, Attractive, Job. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Theodoric Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his axe. His blonde hair and beard is wavy and long. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated, Logical. Bonds: Rich. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Golden pearl (60 gp). 2 Smokesticks. 1 Thunderstones. 2 Acid flasks.
Godfrey Clinton, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. His hair, while still mostly auburn, has prominent grey streaks. This blue eyed northerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. Godfrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Godfrey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is a bit of a kleptomaniac.
Ideals: Disciplined, Gifted. Bonds: Attractive, Rich, Criminal record. Occupation: Farmer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp.
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