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Advanced [show]


Aldous Benson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of a Assassin, who enjoyed hunting, Aldous was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and to reunite with his absent mother

Ideals: Joker. Flaws: Racist, Depressed. Bonds: Family, Nature. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Aldous Benson, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 18 (+4)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Moonstone (60 gp). Moss agate (15 gp). Black pearl (800 gp). Obsidian (15 gp).


Social Check DCs


Charles Garrick, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is short and auburn. His eyes, though not visible through his cowl, are violet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a great chef.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted divine powers by his dying brother.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Gifted, Artistic. Bonds: Attractive, Rich, Nature. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Garrick, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)8 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. 1 Masterwork Common Melee.


Social Check DCs


Kyle Tattersall, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white shirt with thin brown vertical stripes and black pants. His silver hair and beard is wavy and long. He has amber eyes and a white hat with a brown feather.

Personality: He can speak with the recently deceased. He plays an instrument quite well.

History: He got into the Navigator business at a young age. He helped his mother out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Job, Family. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Kyle Tattersall, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)8 (-1) 12 (+1)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Hematite (7 gp). Eye agate (7 gp). Black pearl (400 gp).


Social Check DCs


Clerebold Churchill, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His hazel eyes are slightly larger than normal.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Laborer for hire.

Motivation: Further expansion of business; and money/treasure

Flaws: Fearful. Bonds: Rich, Slave, Job, Mentor. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Clerebold Churchill, Male Human Fighter 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Persuasion +6, Religion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Smoky quartz (80 gp). Rich purple corundum (400 gp). Malachite (15 gp).


Social Check DCs


John Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large brown jacket. He has a small bristly mustache and wavy white hair. His violet eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Addict. Bonds: Job, Adventurer, Rich. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

John Tyndall, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 8 (-1)14 (+2)
Skills Athletics +1, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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