Diggory Vance, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a red shirt with thin green vertical stripes and grey pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.
Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and sabotage a competitor
Ideals: Opinionated. Bonds: Job, Military, Attractive, Rich. Occupation: Barrister
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Tiger eye turquoise (11 gp). Jade (90 gp).
Henry Nash, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky pastel painted plate armor. He wears a Stetson hat to cover his moderate length black hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor.
Flaws: Mundane, Secretive. Bonds: Attractive, Guardian, Job. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Drogo Reed, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an entirely green suit with tan socks and a vest with buckled shoes. He is bald on top and has large golden tufts of hair around his ears. His hazel eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful brothel owner made him what he is. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Athletic. Flaws: Ugly, Mundane, Antagonistic. Bonds: Mentor. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Everard Rodney, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue tunic with green highlights, and long violet pants that bunch up around his shoes. His hair is always cut to a buzz. His eyes are green and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.
History: Everard was born in the east. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered painting. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break
Ideals: Persistence, Artistic. Flaws: Impulsive. Bonds: Adventurer, Religious. Occupation: Cook
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 70 pp. 1 Minor magic item.
Anselm Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bristling with hidden weapons, mostly hand crossbows and flails. His silver hair is knotted and matted. His eyes are violet and catlike.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His job bores him to no end. He has decided to make it more interesting.
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.
Motivation: Revenge; and he has passion for adventuring and risk
Bonds: Criminal record, Enemies, Adventurer, Poor. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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