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NPC Generator

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Advanced [show]


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His blue eyes are slightly larger than normal.

Personality: This man loves dancing and to teach people dancing more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world; and his relatives are trying to arrange a marriage

Ideals: Artistic, Justice, Impeccable. Bonds: Poor, Family. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Mori, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Percival Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. He has wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He enjoys reading and quiet.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Percival Blyth, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Religion +5, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Dean Law, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a silver handlebar mustache and slicked back silver hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a very good compulsive liar and kleptomaniac.

History: When he was but 5 years old his parents immigrated from the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Criminal record, Immigrant. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Dean Law, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Violet garnet (200 gp). Citrine (60 gp).


Social Check DCs


John Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large white tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: When he was but 3 years old his parents immigrated from the north. John was born on a far northern island where he grew up under the tutelage of his mother, an expert Butcher. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and he would like to get married and retire

Ideals: Philantrophist. Flaws: Ugly, Insomniac, Shy. Bonds: Immigrant. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

John Gentry, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)8 (-1) 10 (+0)13 (+1)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Henry Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He has a penchant for wearing a ring with an oversized amber on his left hand. He is bald on top and has large blonde tufts of hair around his ears. His eyes are blue and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Brewer in town.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and expand his business

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Ramsay, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)9 (-1) 12 (+1)16 (+3)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs

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