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NPC Generator

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Advanced [show]


Frederick Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat. He is physically well-built. His brown hair is long and unkept. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered east to less war torn lands. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Shy, Selfish, PTSD. Bonds: Job. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Rodney, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


John Alton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His hair, while still mostly red, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and wants to open a new tavern

Ideals: Fighting. Flaws: Insane, PTSD. Bonds: Rich, Job, Has a crush. Occupation: Baker

Voice: Russian accent

Attributes [hide]

John Alton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)17 (+3) 11 (+0)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Norman Digby, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His chestnut hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing music.

History: Norman was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and expand his business

Ideals: Artistic, Persistence. Flaws: Ugly, Greedy. Bonds: Job, Debt. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Norman Digby, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1400 sp. 1 Darkwood Shield.


Social Check DCs


Anselm Clifford, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright golden hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Anselm was born in the west. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Money/treasure; and many dire rats want him driven away

Ideals: Persistence. Flaws: Impulsive. Bonds: Enemies, Rich. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Anselm Clifford, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Alexandre Enfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a simple tan robe with black stripes complete with hood. His left hand appears badly burned and disfigured. His hair is white and very short. He is very pretty but has cold, dead eyes.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Map Maker, Alexandre learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and to be a adventurer again

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Alexandre Enfield, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 25000 cp. Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs

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