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NPC Generator

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Advanced [show]


Don Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His black hair is thinning but still full. This blue eyed easterner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the east to a Server, Don learned a great deal about his father's area of expertise. After coming to the age of reason, Don took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and doesn't want to be a server and was forced into it by his family

Ideals: Fighting, Philantrophist, Gifted. Bonds: Family, Job. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Don Stapleton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. Large well-done wool tapestry (600 gp).


Social Check DCs


Clerebold Richie, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. His brown hair is long and unkept. His eyes are a pleasant green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a great chef.

History: He was born to loving parents in a slum to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Clerebold Richie, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)10 (+0) 8 (-1)13 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Odo Ainsworth, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a yellow shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His blonde hair is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He is harsh and unforgiving.

History: He comes from a rich southern family. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Odo's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: To pay off his debts; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Debt. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Odo Ainsworth, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Rose (50 gp). Golden pearl (50 gp). Alexandrite (800 gp).


Social Check DCs


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears black trousers with green and white striped suspenders. He wears various colorful collared shirts. He has dyed his greying silver hair a little too much giving a sharp silver color. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Sensitive. Bonds: Military, Mentor, Rich. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

Anselm Barney, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Trym Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. He keeps his golden hair in a flapper bob. His blue eyes peer out from beneath his top white hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful necromancer made him what he is. Like his mother and his brother before him, after school he went straight into learning to become a Weaver. He has set out to sabotage the competition.

Motivation: To pay off his debts; and money/treasure

Bonds: Attractive, Enemies, Rich, Mentor, Job, Debt. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Trym Marleigh, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs

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