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NPC Generator

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Advanced [show]


Alexandre Dryden, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears bulky black painted plate armor. He has a hunchback. He has done his best to style his black hair to look like a famous performer. His amber eyes are slightly larger than normal.

Personality: Alexandre is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Shepherd, Alexandre learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Flaws: Ugly, Depressed, Racist. Bonds: Adventurer, Job. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Alexandre Dryden, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 7 (-2)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Backpack. 1 Superior lock.


Social Check DCs


William Beitz, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. His white hair is lengthy. He has a tattooed face.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the east to a Mercenary, William learned a great deal about his father's area of expertise. A gifted student he started as a Shoemaker, but he got bored and became a Mercenary. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and to reunite with his absent father

Ideals: Fighting. Bonds: Job, Family, Guardian. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

William Beitz, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 18 (+4)11 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Black pearl (600 gp). Aquamarine (600 gp). Freshwater pearl (11 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roland Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a violet cloak and cross-gartered black stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His chestnut hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and he seems to be bored by most things

Ideals: Passionate. Flaws: Ugly, Secretive, Mundane. Bonds: Poor. Occupation: Servant

Voice: Low and grunting

Attributes [hide]

Roland Sherwood, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)10 (+0) 7 (-2)16 (+3)
Skills Athletics +1, Sleight of Hand +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Thomas Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green small hat and green clothes. His hair is brown and curly. His hazel eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To find somewhere to settle down; and wants to raise his children well

Ideals: Artistic. Flaws: Antagonistic, PTSD, Mundane. Bonds: Family, Immigrant. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Thomas Melancon, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 11 (+0)17 (+3)
Skills History +1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Geoffrey Paxton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. He has moderate length red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Shepherd business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Shepherd like his father before him.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Rich, Job. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Geoffrey Paxton, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)17 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Insight +2
Senses Passive Perception 10
Languages Common, Terran, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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