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NPC Generator

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Advanced [show]


Henry Bing, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Shipwright does. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He would rather hide behind his crafts than deal with other people.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has drifted from career to career and currently works as a Shipwright.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Job, Mentor. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Henry Bing, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 80 pp. Aquamarine (600 gp). Alexandrite (600 gp).


Social Check DCs


Manfred Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light black in addition to tight pants. His red hair and beard is wavy and long. He has hazel eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He got into the Mortician business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: He would like to get married and retire; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Criminal record, Job, Nature, Has a crush. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Manfred Eastoft, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 3 Tanglefoot bags. 1 Antitoxin. 1 Everburning torch.


Social Check DCs


Trym Beckwith, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is dressed in an above average manner, and his gloved hand is found clutching a sword. With a patchy golden beard and wild golden hair. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered dancing. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Trym Beckwith, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 3200 sp.


Social Check DCs


Anselm Conway, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Farmer profession.

History: Born in the south to a Barrister, Anselm learned a great deal about his mother's area of expertise. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He has achieved small success as a Barrister.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Addict, Disease. Bonds: Job. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Anselm Conway, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 45000 sp. Rich purple corundum (800 gp). Moonstone (80 gp).


Social Check DCs


William Mori, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts, and carries shields. He sports a long red beard, and similarly colored long hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed, Hedonist. Bonds: Attractive, Adventurer. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

William Mori, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 18000 sp. Red garnet (70 gp). Bloodstone (70 gp). 1 Masterwork Artisan’s tools. 1 Spyglass. 1 Masterwork Thieves’ tools.


Social Check DCs

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