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NPC Generator

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Advanced [show]


Robert Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers pastel and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and brown. His eyes are a pleasant violet.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south to a Carpenter, Robert learned a great deal about his father's area of expertise. When Robert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Military. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Robert Branson, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp.


Social Check DCs


Theodoric Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears bulky brown painted plate armor. His red hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Knight, but he was a colossal failure. He has never given up on his music dream.

Motivation: He's in love; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Justice, Artistic. Bonds: Family, Job, Has a crush. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Theodoric Birkenhead, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)9 (-1) 16 (+3)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs


John Beverly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He keeps his long chestnut hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Healer father left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Joker, Professionalism. Flaws: Insomniac, Disease, Depressed. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Beverly, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)10 (+0) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Balimaar Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. He has shaved his head bald. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a son. He was granted necromantic powers by his dying sister.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted, Persistence. Bonds: Attractive, Immigrant, In love. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Gresham, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 9 (-1)18 (+4)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Zircon (20 gp). Rhodochrosite (5 gp). 1 Minor magic item.


Social Check DCs


Ernest Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports violet clothing, slightly heavier than average wear. He keeps his golden hair in a pixie cut. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Persistence, Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Ernest Pinkerton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)17 (+3) 15 (+2)9 (-1)
Skills Intimidation +1
Senses Passive Perception 12
Languages Common, Goblin, Terran, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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