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NPC Generator

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Advanced [show]


Alexandre Sydney, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a well pressed and immaculate suit (or dress). His white hair is thinning but still full. His brown eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alexandre took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Fighting. Flaws: Lazy. Bonds: Nature, Criminal record. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Alexandre Sydney, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)14 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Tim Marston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely yellow suit with violet socks and a vest with buckled shoes, and a wedding ring on his right hand. His hair is cut close to his head. His gray eyes are slightly larger than normal.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Tim was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tim. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Further expansion of business; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Secretive. Bonds: In love, Criminal record, Job, Immigrant. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Tim Marston, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 sp.


Social Check DCs


William Gresham, Male Human [Permalink]

Personal [hide]

Description: This northern man wears brown leather gloves, a brown jacket, and tight pants. His clothes are grease stained in places. He has red hair. His brown eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. William was born on a far northern plains where he grew up under the tutelage of his mother, an expert Stableman. After a long history of fighting, William and his spouse have recently divorced.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

William Gresham, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Breastplate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Conrad Tindall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red and curly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 4 years.

Motivation: He is unsatisfied with his job.

Bonds: Poor, Attractive, Job, Adventurer, Immigrant. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Conrad Tindall, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)5 (-3) 11 (+0)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Godfrey Tatum, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are brown.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Godfrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in a small plains village. Over the years he perfected his riding and shooting skills. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Justice. Bonds: Adventurer, Attractive, Family, Nature. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Godfrey Tatum, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs

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