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NPC Generator

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Advanced [show]


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He tends to wear a large brown jacket. His red hair is slicked back into a classic pompadour. He has blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's mother didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: To be a Mayor again; and a rival would like him out of the picture

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Criminal record, Job. Occupation: Baker

Voice: Nasally tone

Attributes [hide]

Arnold Fidget, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 9 (-1)7 (-2)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


John Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his white hair to look like a famous performer. His violet eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his music dream.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Pacifist, Artistic. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

John Shirley, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (200 gp). A silver and pearl hairclip (70 gp).


Social Check DCs


Gerard Langston, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Gerard studied abroad. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerard's father didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic, Forgetful. Bonds: Attractive. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Gerard Langston, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)15 (+2) 9 (-1)16 (+3)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Norman Acton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has a large white mantle and cape that has been intricately interwoven into his blue robe. He wears his blonde hair up in a very large beehive style do. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Norman Acton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Gerard Bradford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He very much looks the part of a Architect. His red hair is lengthy. His eyes are a pleasant green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He misses his home and complains about the freezing weather, even in summer.

History: He was born into a rich family. He worked as a nervous Architect and found it very stressful. He became a Architect soon after.

Motivation: Wants to open a new tavern.

Ideals: Passionate. Bonds: Job, Immigrant, Rich. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Gerard Bradford, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Smoky quartz (40 gp). Hematite (10 gp). Smoky quartz (40 gp). Azurite (10 gp). 1 Minor magic item.


Social Check DCs

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