Gerald Mori, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears professional attire. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gerald was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Religious. Occupation: Gardener
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
William Yardley, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man is well dressed, but even with his fine clothing he looks run-down. His hair is auburn and very short. He has violet eyes.
Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: William hails from a village terrorized by brigands. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He has money and likes to spend it.
Ideals: Athletic. Flaws: Addict. Bonds: Job, Enemies, Rich. Occupation: Server
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 9 (-1) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant, Gnome, Draconic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Solomon Blakely, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. He wears his silver hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Aquan, Goblin, Druidic
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 13000 sp. 1 Minor magic item.
Hunter Landon, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses in brown turtlenecks beneath a tan coat with violet slacks. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling amber eyes.
Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the north. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Buckler.
Dean Chatham, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is styled in orderly dreadlocks. His eyes are brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He feeds upon the attention of others.
History: Gifted from a young age, Dean studied abroad. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To settle down with his crush; and wants to open a new tavern
Ideals: Opinionated, Gifted, Persistence. Bonds: Immigrant, Attractive. Occupation: Beggar
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
