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NPC Generator

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Advanced [show]


Heward Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of strength on his torso. He is physically well-built. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and human compassion

Ideals: Disciplined, Joker. Flaws: Disease, Racist. Bonds: Job. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Heward Reed, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 17 (+3)14 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Odo Carlton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear tan clothing when he does not wear armor. His moppish brown hair is in a traditional bowl cut. His eyes are blue and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Justice. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Carlton, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Black opal (1000 gp). Lapis lazuli (13 gp). Iolite (30 gp). Rich purple corundum (1000 gp). 1 Breastplate. 1 Darkwood Shield. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Conrad Walpole, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. He wears his golden hair down. His eyes are hazel and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and to pay off his debts

Ideals: Persistence, Pacifist. Bonds: Rich, Adventurer, Debt. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Conrad Walpole, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)11 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His black hair is braided into rings. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west to a Brewer, Ernest learned a great deal about his mother's area of expertise. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. He inherited the family business which he has now maintained for 11 years.

Motivation: He is unsatisfied with his job.

Ideals: Optimist, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Ernest Walcott, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is lengthy and is close to two feet long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Flaws: Addict, Terse. Bonds: Attractive, Rich, Religious. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Trym Heiser, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 12 (+1)9 (-1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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