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Advanced [show]


Wymar Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing red shirts, loose pants, and blazers most of the time. His chestnut hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the north his family was never financially stable. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels that his past leaves him morally obligated to help; and he desires power and/or immortality

Bonds: Attractive, Nature, Criminal record, Poor, Adventurer. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Wymar Stanton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 16 (+3)13 (+1)
Skills Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


John Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: John hails from a village terrorized by gnolls. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted arcane powers by his dying brother.

Motivation: He wants revenge against gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

John Pinkerton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)14 (+2) 7 (-2)16 (+3)
Skills Deception +5, Medicine +0
Senses Passive Perception 8
Languages Common, Terran, Gnome
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: White opal (1000 gp).


Social Check DCs


Wymar Alton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered quarterstaff and tarnished shortspear as well. He wears a broad hat to cover his moderate length golden hair. He has a dull look in his gray eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Military. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Wymar Alton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)5 (-3) 10 (+0)8 (-1)
Skills Deception +1, History -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alexandre Marlowe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. He wears his hair in dreadlocks. His eyes are amber and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Knight mother left him crippled. During his travels, Alexandre and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alexandre discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alexandre fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Ugly, Sensitive, Disease, Insomniac. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Alexandre Marlowe, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 5 (-3)15 (+2)
Skills Insight -1, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hubert Upton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His whole body is exceptionally muscular. His hair is brown and curly. His gray eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Upton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 16 (+3)6 (-2)
Skills Nature +1, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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