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Advanced [show]


Norman Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His white hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic, Impeccable, Gifted. Flaws: Disease. Bonds: Job. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Norman Eastoft, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)7 (-2) 13 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. Moss agate (6 gp). Amber (150 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bernard Anderton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His silver hair is heavily combed to the left. His amber eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Bernard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His necromantic abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a map maker and was forced into it by his family

Ideals: Artistic, Gifted. Bonds: Family, Military. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Bernard Anderton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hubert Beitz, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His white hair is cut short. His hazel eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Barrister.

Motivation: His religion dominates his actions; and a deep hatred of brigands

Ideals: Fighting. Bonds: Job, Attractive, Religious, Enemies. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hubert Beitz, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 7 (-2)5 (-3)
Skills Athletics +4, Performance -1
Senses Passive Perception 8
Languages Common, Goblin, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. Malachite (9 gp). Freshwater pearl (9 gp). 1 Average lock.


Social Check DCs


Godfrey Everly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a white vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to cover his moderate length silver hair. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Godfrey was born the youngest of three triplets. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Godfrey's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a doctor and was forced into it by his family

Flaws: Ugly, Terse, Antagonistic. Bonds: Slave, Family. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Godfrey Everly, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Percival Hadley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His auburn hair has been sun bleached extensively. He has violet eyes and a green hat with a black feather.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of drow once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He now mingles about in high society.

Motivation: He is greedy.

Flaws: Impulsive. Bonds: Attractive, Enemies, Rich, Slave. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Percival Hadley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)11 (+0) 15 (+2)16 (+3)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Good lock. 1 Simple lock.


Social Check DCs

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