Trey Read, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears yellow cloth garments or leather armor. His chestnut hair is unkempt and raggedy. His thin eyebrows rest above his beady green eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also hits on women, regardless of circumstances.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business.
Flaws: Ugly. Bonds: Poor, Job, Has a crush, Nature. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp.
Tim Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries greatswords. His hair is always cut to a buzz. His hazel unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Joker. Flaws: Disease, Selfish. Bonds: Rich. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Alexandrite (800 gp). Bloodstone (20 gp). Peridot (20 gp). 1 Minor magic item.
Trym Barlow, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. His white hair is greasy and uncared for. He has violet eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Trym hails from a village terrorized by goblins. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: An old rival family wants him found.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Enemies. Occupation: Bookbinder
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 29000 cp.
Theobald Shelley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a black costume with the symbols of death on his torso. He is an epitome of beauty. His black hair is styled in orderly dreadlocks. His fierce brown eyes like to dwell on things.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Sculptor.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg
Flaws: Hedonist. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Citrine (40 gp). Deep blue spinel (500 gp). 1 Silver holy symbol. 1 Average lock. 1 Simple lock.
Anselm Elton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white coat over a violet low-cut shirt, and a broad hat upon his head. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and gray eyes are beguiling and draw you in.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.
History: He was raised in a mountains tribe. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Attractive, Nature, Rich. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
