Reynard Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady gray eyes.
Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Reynard was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Druidic, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Theobald Coombs, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.
Motivation: Doesn't want to be a Fisher and was forced into it by his family.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Religious, Family. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1900 sp. 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Average lock.
Anthony Washington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a blue and violet robe with the hood down. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Joker, Opinionated. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Knight
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 5 (-3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Bertram Mitchell, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears silk and lounges about seductively. He has a very tight haircut. He has a dull look in his brown eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Nature, Immigrant. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 6 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp. Carnelian (30 gp). Red spinel (70 gp). Deep blue spinel (400 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Kody Dalton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'0" and wears a green collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His moppish white hair is in a traditional bowl cut. His green eyes peer out from beneath his Stetson green hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion; and retire the richest man in the west
Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Nature, Immigrant. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
