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Advanced [show]


Cory Cason, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a white and brown handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears a colorful flower in his golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by giants. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He has money and likes to spend it; and he wants revenge against giants

Ideals: Opinionated, Pacifist. Flaws: Disease. Bonds: Rich, Attractive, Enemies. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Cory Cason, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Geoffrey Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. His eyes are gray and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised by priests from a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Geoffrey Clayton, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)15 (+2) 16 (+3)8 (-1)
Skills History +4, Performance +1
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Tim Barlow, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a axe. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Cynical. Bonds: Immigrant, Family. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Tim Barlow, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Amethyst (40 gp). Brown-green garnet (40 gp). Chrysoprase (70 gp).


Social Check DCs


Theobald Gyula, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears white leather gloves, a white jacket, and tight pants. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Insane. Bonds: Attractive, Family, Rich, Religious. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Theobald Gyula, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)9 (-1) 7 (-2)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Rhodochrosite (10 gp).


Social Check DCs


Randal Everleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses in yellow turtlenecks beneath a brown coat with tan slacks. He has a chestnut handlebar mustache and slicked back chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is almost excessively polite to everyone, even when angry. His job bores him to no end. He has decided to make it more interesting.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Randal Everleigh, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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