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NPC Generator

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Advanced [show]


Theodoric Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow tunic with blue highlights, and long green pants that bunch up around his shoes. His moppish golden hair is in a traditional bowl cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and to share knowledge with the world

Ideals: Logical. Flaws: Addict. Bonds: Has a crush, Poor, Criminal record. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Alton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 10 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Conrad Rodney, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has a hunchback. He has wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and he feels threatened by others

Ideals: Philantrophist. Flaws: Ugly, Insomniac, Fearful. Bonds: Immigrant. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Conrad Rodney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 6 (-2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shane Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of warhammers on his belt, each one with a sapphire on the hilt. He has blonde hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south to a Stableman, Shane learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Stableman.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Attractive, Job, Family. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Shane Dumph, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 10 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Iolite (70 gp). 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Gerald Oakes, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.

History: Born in the west his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Gerald Oakes, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Diggory Morton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses in black turtlenecks beneath a blue coat with grey slacks. His whole body is exceptionally muscular. He wears his black hair up in a very large beehive style do. His brown eyes peer out from beneath his top black hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.

History: Diggory hails from a village terrorized by gnolls. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Enemies, Slave. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Morton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs

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