Roland Kendal, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting clothing which further accentuates his frame. He wears his black hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.
Personality: Roland hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He also has developed a complete distrust of the Laborer profession.
History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Guard job and began his own company from there.
Motivation: To find somewhere to settle down.
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Frederick Walcott, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a brown shirt with thin black vertical stripes and brown pants. He has a hunchback. His golden hair is lengthy. His thin eyebrows rest above his beady brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out north to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it.
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Criminal record, Rich. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Everburning torch. 4 Holy water.
Balimaar Marston, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. He wears his auburn hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and revenge
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Enemies, Poor. Occupation: Layabout
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 6000 sp. 1 Simple lock.
Drogo Birkenhead, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'0" and wears a tight fitting black shirt and pants. His hair, while still mostly red, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can't help but pocket interesting objects he comes across
History: The child of a Miller, who enjoyed hunting, Drogo was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature, Religious. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1400 sp. 2 Alchemist’s fire.
Raymond Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.
History: Raymond was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Artistic, Persistence. Flaws: Insane, Shy. Occupation: Baker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp.
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