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Advanced [show]


Peter Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. His white hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Peter has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Criminal record. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Peter Tickle, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Good lock.


Social Check DCs


Shane Alton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shane took refuge in the old dungeon and found the beat up falchion and armor he uses now. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Shane Alton, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Heward Hailey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. With bright brown hair and a scraggly beard. His blue eyes lackadaisically let the world flow into them.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Criminal record. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heward Hailey, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 9 (-1)11 (+0)
Skills History +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp. Star rose quartz (60 gp). Azurite (5 gp).


Social Check DCs


Norman Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears white leather gloves, a white jacket, and tight pants. He wears a small hat to hide his balding. His eyes are likewise gray.

Personality: Calm and collected, he is a well trained Animal Trainer. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Norman began to lead the lost caravan. He has never given up on his painting dream.

Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Entrepeneur. Bonds: Job, Enemies. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Norman Jacobs, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His hair is brown, silky, and of moderate length. This brown eyed southerner is not easily forgotten.

Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Anselm was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Insane, Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Mayor

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Kirby, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 7 (-2)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 8
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Gold and topaz bottle stopper cork (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Black velvet mask with numerous citrines (120 gp). 1 Masterwork Common Melee.


Social Check DCs

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