Adam Gentry, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean white cloak covering his clean studded leather. His brown hair is kept up in a ponytail inside a small hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Adam hails from a village terrorized by drow. Through the years after Adam was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Adam's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Tailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Shane Perry, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His golden hair is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the west. Shane was born on a far western forest where he grew up under the tutelage of his mother, an expert Fletcher. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Ugly, Shy, Forgetful. Bonds: Immigrant. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1400 sp. 1 Half-Plate.
Cory Rutland, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears skinny pants and wears a pastel and black robe with the hood down. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Cory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the north. His childhood dream was to be a Fletcher, but he was a colossal failure. By chance he met his sister recently and the two have been together since.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Flaws: Disease. Bonds: Family, Immigrant, Job, Enemies. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Banded agate (5 gp). Smoky quartz (60 gp).
Shane Shirley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, constantly wearing a brown suit, blue shirt, and green tie. He has done his best to style his brown hair to look like a famous performer. He has a dull look in his hazel eyes.
Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Shane was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Bonds: Job, Enemies, Adventurer. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Geoffrey Stanley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His hair is red and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments
History: Geoffrey was born in the north. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To protect his home; and to clean up the streets
Ideals: Persistence, Gifted. Flaws: PTSD. Bonds: Enemies, Guardian. Occupation: Mason
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Breastplate.
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