Anthony Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. He has wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He acts crazy and hedonistic. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: To pay off his debts; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Hedonist, Fearful. Bonds: Adventurer, Debt. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Richard Upton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a black vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy brown hair. This hazel eyed southerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Criminal record. Occupation: Tailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Kody Shelley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. He keeps his silver hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.
History: The child of a Bricklayer, who enjoyed hunting, Kody was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic. Flaws: Insomniac. Bonds: Immigrant, Attractive, Nature. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Patrick Thorpe, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears professional attire and is in decent physical shape. He has done his best to style his red hair to look like a famous performer. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the west, but his parents moved at a very young age to the east. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Bonds: Attractive, Enemies, Adventurer, Immigrant, Family. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 38000 sp. Brown-green garnet (120 gp). Jet (120 gp). 1 Minor magic item.
Wymar Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a whip on his belt, and carries whips. He keeps his long auburn hair kept up in a rat tail. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Wymar was raised in a hard working conservative environment. A freak accident while working with his Laborer father left him crippled. He has worked as a Locksmith like his father before him.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and money/treasure
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!