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NPC Generator

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Advanced [show]


Lewis Branson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. He has a small bristly mustache and wavy auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Poor, Military, Family. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Lewis Branson, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)17 (+3) 12 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Ignan, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Sardonyx (40 gp). Chrysoberyl (150 gp).


Social Check DCs


Raymond Spaulding, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. His brown hair is unkempt and raggedy. His eyes, though not visible through his cowl, are green.

Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Ugly, Shy, Secretive. Bonds: Poor. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Raymond Spaulding, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. He has wavy silver hair. He has blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Sellsword, Guy learned a great deal about his father's area of expertise. A gifted student he started as a Bookbinder, but he got bored and became a Sellsword. He has worked as a Sellsword like his father before him.

Motivation: Expand his business; and wants to work out more often

Ideals: Athletic, Logical. Bonds: Guardian, Job. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Guy Kinsley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)8 (-1) 9 (-1)15 (+2)
Skills Insight +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. Carnelian (80 gp). 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Drogo Tyndall, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. His hair is blonde and very short. His eyes are blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life

Flaws: Ugly, Selfish, Depressed. Bonds: Military, Immigrant, Slave. Occupation: Scribe

Voice: German accent

Attributes [hide]

Drogo Tyndall, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 8 (-1)11 (+0)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 1 Banded mail.


Social Check DCs


Bertram Harper, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. He has done his best to style his blonde hair to look like a famous performer. He has a dull look in his blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.

History: Bertram hails from a village terrorized by goblins. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Human compassion; and revenge

Ideals: Professionalism. Flaws: Cynical, Racist. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Bertram Harper, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)6 (-2) 13 (+1)14 (+2)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 13000 cp. Amethyst (100 gp). Hematite (15 gp). Star ruby (700 gp).


Social Check DCs

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