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Henry Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He is portly but not overly obese. His black hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Guard

Voice: Whispers

Attributes [hide]

Henry Walpole, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)17 (+3) 8 (-1)17 (+3)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Celestial, Undercommon, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Hunter Royal, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His silver hair is knotted and matted. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small desert village. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Nature. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Hunter Royal, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)9 (-1) 11 (+0)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Chad Harley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of greataxes on his belt, each one with a opal on the hilt. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are gray and he is always smoking a pipe.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is a bit of a kleptomaniac; and he desires power and/or immortality

Ideals: Fighting, Gifted, Athletic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Armorer

Voice: American accent

Attributes [hide]

Chad Harley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Druidic, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp. 1 Everburning torch. 3 Alchemist’s fire. 6 Acid flasks.


Social Check DCs


Lance Barclay, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He keeps his long brown hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Athletic, Philantrophist, Pacifist. Bonds: Criminal record, Family. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Lance Barclay, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)9 (-1) 10 (+0)17 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Frederick Blyth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright grey suits and hats and is in decent physical shape. His hair is brown and very short. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He believes the world needs to unite to get rid of goblins once and for all.

History: Frederick hails from a village terrorized by goblins. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Flaws: Ugly. Bonds: Job, Enemies, Rich, Adventurer. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Frederick Blyth, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)6 (-2) 17 (+3)13 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item.


Social Check DCs

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