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Advanced [show]


Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey armored body suit, with a simple violet line shooting up and back down. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Herbalist, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Poor. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Gerald Enfield, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 11 (+0)18 (+4) 18 (+4)15 (+2)
Skills Arcana +6, Medicine +6
Senses Passive Perception 14
Languages Common, Undercommon, Giant, Ignan, Druidic
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40 pp. Red garnet (140 gp). Alexandrite (600 gp). Chalcedony (30 gp). Rock crystal (30 gp).


Social Check DCs


Manfred Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. His long chestnut hair is drawn into a two foot long braid. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Dilettante, who enjoyed hunting, Manfred was taken on many hunting expeditions. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Bonds: Job, Nature, Family, Enemies. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Manfred Beckwith, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Old masterpiece painting (500 gp). A delicate brass dragon egg (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs


Gunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case and is in decent physical shape. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Bonds: Military, Slave, Adventurer. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Gunter Winterbourne, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Gomory Haley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a black coat. His red hair is cut short. His brown eyes dart from person to person.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.

History: Gomory was born the youngest of three triplets. He moved out south to avoid the crime he committed. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and doesn't want to be a assassin and was forced into it by his family

Ideals: Impeccable. Flaws: Fearful. Bonds: Family, Criminal record. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Gomory Haley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 12 (+1)7 (-2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Conrad Marston, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is dressed in earthy colors with a grey and black handkerchief worn on his right side. His skin is also unnaturally pale. He wears a broad hat to cover his moderate length golden hair. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the east. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Immigrant, Debt. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Conrad Marston, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 15 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Solid gold idol (700 gp). Fire opal pendant on a fine gold chain (800 gp). Silver chalice with lapis lazuli gems (50 gp). 4 Holy water. 4 Tanglefoot bags. 1 Antitoxin.


Social Check DCs

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