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Advanced [show]


Shane Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His skin is flawless and his amber eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Shane was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Athletic, Opinionated. Bonds: Rich, Attractive, Family. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Shane Wharton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hubert Ansley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Miner. His silver hair is drawn into a tight pony tail with a clover scrunchie. His fierce amber eyes like to dwell on things.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Hubert was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Ideals: Fighting. Flaws: Greedy. Bonds: Job, Nature. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Hubert Ansley, Male Human Fighter 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Azurite (7 gp). Red-brown spinel (120 gp). Red spinel (120 gp).


Social Check DCs


Thomas Clinton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of quarterstaffs on his belt, each one with a topaz on the hilt. His auburn hair and beard is wavy and long. His eyes are a pleasant hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He struck the Healer job and began his own company from there.

Motivation: An old rival family wants him found; and he seems to be bored by most things

Ideals: Fighting. Flaws: Mundane. Bonds: Has a crush, Slave, Job, Family. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Thomas Clinton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)10 (+0) 7 (-2)9 (-1)
Skills Acrobatics +4, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 10000 cp. Carnelian (50 gp). 1 Buckler.


Social Check DCs


Gerard Hayley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan top hat and tan clothes. His moppish black hair is in a traditional bowl cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Athletic, Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Gerard Hayley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 15 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Drogo Stanford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a white and violet handkerchief worn on his left side. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Drogo studied abroad. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Flaws: Ugly, Fearful, Antagonistic. Bonds: Adventurer. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Stanford, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 12000 cp. Rich purple corundum (1200 gp). Malachite (5 gp). Azurite (5 gp). Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs

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