Gunter Read, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male likes to wear ponchos typically of a light brown in addition to tight pants. He is tall, broad shouldered and powerfully built. His hair, while still mostly black, has prominent grey streaks. His gray eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Locksmith, but he got bored and became a Glassblower. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Sabotage a competitor.
Flaws: Shy, Disease. Bonds: Job, Enemies. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gerald Abram, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is white. He wears an eyepatch.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Priest, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Passionate, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp. Aquamarine (300 gp).
Dean Sydney, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears professional attire. His golden hair is drawn into a tight pony tail with a rose scrunchie. This amber eyed southerner is not easily forgotten.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Criminal record. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Adelard Reed, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right leg appears badly burned and disfigured. His auburn hair is matted, messy, and big. This violet eyed northerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Adelard was born in the north. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. 1 Bullseye lantern. 1 Hourglass. 1 Silk rope.
Everard Bradley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in an above average manner. His brown hair has been sun bleached extensively. His hazel eyes dart from person to person.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a desert tribe. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by orcs. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Bonds: Attractive, Enemies, Rich, Nature. Occupation: Weaver
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!