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Advanced [show]


Anthony Hadley, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His hair is brown and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants to meet his childhood hero

Flaws: Addict. Bonds: Military, Rich, Adventurer, Criminal record. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Anthony Hadley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)12 (+1) 17 (+3)10 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 6000 cp.


Social Check DCs


Randal Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of shortspears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is braided into rings. His amber eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a very good compulsive liar and kleptomaniac.

History: He was always a brilliant, if unscrupulous mind. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Fighting, Artistic, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Rodney, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 5 (-3)15 (+2)
Skills History +2, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with white pants. His hair is red and very short. He has gleaming, smiling gray eyes.

Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Antagonistic, Addict. Bonds: Immigrant, Family. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Charles Barclay, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)17 (+3) 11 (+0)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Orc, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Reynard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His brown hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Reynard Beckwith, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Nature +3, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Ernest Kirby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears pastel trousers with blue and black striped suspenders. He wears various colorful collared shirts. His hair is long and golden with streaks of chestnut, and is pulled back with small pastel clips. His beard is chestnut, braided, and well cared for. His half smiles and amber eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of southern immigrants he idolized his mother. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Bonds: Immigrant, Attractive, Poor. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ernest Kirby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)11 (+0) 13 (+1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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