John Alby, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. He wears his auburn hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Carpenter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and an old rival family wants him found
Ideals: Athletic, Gifted. Bonds: Family, Job, Religious. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 12000 cp. Iolite (20 gp). Iolite (20 gp).
Tim Kelsey, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His whole body is exceptionally muscular. He wears his black hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He works hard and plays hard.
History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Hedonist. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 48000 sp.
Trym Barlow, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. His white hair is greasy and uncared for. He has violet eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Trym hails from a village terrorized by goblins. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: An old rival family wants him found.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Enemies. Occupation: Bookbinder
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 29000 cp.
Theobald Shelley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a black costume with the symbols of death on his torso. He is an epitome of beauty. His black hair is styled in orderly dreadlocks. His fierce brown eyes like to dwell on things.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Sculptor.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg
Flaws: Hedonist. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Citrine (40 gp). Deep blue spinel (500 gp). 1 Silver holy symbol. 1 Average lock. 1 Simple lock.
Anselm Elton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white coat over a violet low-cut shirt, and a broad hat upon his head. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and gray eyes are beguiling and draw you in.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.
History: He was raised in a mountains tribe. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Attractive, Nature, Rich. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2600 sp.
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