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NPC Generator

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Advanced [show]


Trey Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his shield. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Disease, PTSD. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Trey Shirley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)9 (-1) 13 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Robert Graeme, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep violet leather and dull pastel iron scale mail. His brown hair is greasy and uncared for. His eyes are violet and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.

History: Robert was born in the south. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To unite with his sister.

Ideals: Professionalism, Persistence. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Robert Graeme, Male Human Fighter 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 9 (-1)10 (+0)
Skills History +5, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Bloodstone (20 gp). White pearl (60 gp). Onyx (20 gp). Blue quartz (15 gp).


Social Check DCs


Heward Landon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in a clean white cloak covering his clean studded leather, and is pretty ugly. His red hair is matted, messy, and big. His eyes are a pleasant brown.

Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Ugly, Racist, Disease, Insomniac. Bonds: Adventurer. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Heward Landon, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)18 (+4) 13 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Druidic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Percival Gresham, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears professional attire. His hair is black, silky, and of moderate length. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: He feels threatened by others; and he is greedy

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Percival Gresham, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 9 (-1)18 (+4)
Skills Intimidation +6, Perception +1
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Red garnet (160 gp). White pearl (160 gp).


Social Check DCs


Aldous Dryden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Stableman, but he was a colossal failure. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Justice, Optimist. Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Dryden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 10 (+0)10 (+0)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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