Hunter Ashley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright brown suits and hats. His red hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a plains tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his son; and he desires power and/or immortality
Flaws: Shy, Hedonist. Bonds: Nature, Adventurer, Family. Occupation: Servant
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Everburning torch. 4 Holy water. 5 Acid flasks.
Diggory Ainsley, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long black hair is drawn into a two foot long braid. His eyes are likewise blue.
Personality: Diggory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted martial powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Athletic, Disciplined, Gifted. Bonds: Attractive, Religious. Occupation: Scribe
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Guy Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor, and carries whips. His golden hair is kept up in a ponytail inside a Stetson hat. His thin eyebrows rest above his beady violet eyes.
Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Family, Rich. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Clerebold Washington, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. He has a moderate pudge and is not very fit. He has black hair. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Sensitive. Bonds: Rich, Adventurer. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
John Barlow, Male Human [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of goblins once and for all.
History: He got into the Painter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His religion dominates his actions; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Job, Religious. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp. Citrine (50 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
