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Advanced [show]


Percival Holton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear grey pants and tee shirts. He has a penchant for wearing a ring with an oversized amber on his left hand. His long golden hair is drawn into a two foot long braid. His violet eyes are slightly larger than normal.

Personality: Eccentric and domineering, Percival will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. Percival was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Percival decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and money/treasure

Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Immigrant, Criminal record. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Percival Holton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)5 (-3) 17 (+3)14 (+2)
Skills Arcana -1, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Malachite (15 gp).


Social Check DCs


Roger Nibley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Roger took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Joker, Gifted, Fighting. Flaws: Impulsive, Ugly. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Roger Nibley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)13 (+1) 6 (-2)13 (+1)
Skills Arcana +3, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Hematite (11 gp). Chalcedony (20 gp). Jasper (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Halsey, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears grey cloth garments or leather armor, he is not a threatening figure. He keeps his long auburn hair kept up in a rat tail. He has a tattooed face.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: To find somewhere to settle down; and wishes to resurrect an old love

Ideals: Impeccable. Flaws: Mundane. Bonds: In love, Criminal record. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Ernest Halsey, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)15 (+2) 6 (-2)8 (-1)
Skills Athletics +1, History +4
Senses Passive Perception 8
Languages Common, Gnoll, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Odo Winthrop, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. He wears a broad hat to cover his moderate length chestnut hair. His eyes are a pleasant green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.

History: Odo was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Athletic, Gifted. Bonds: Family, Immigrant, Criminal record. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Odo Winthrop, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 6 (-2)8 (-1)
Skills Insight +0, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roland Tattersall, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. His tied-back hair is blonde. His hazel eyes dart from person to person.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Interpreter in town.

History: Roland was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roland took refuge in the large cave and found the beat up nunchaku and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Philantrophist. Bonds: Job, Nature, Rich. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Roland Tattersall, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)18 (+4) 12 (+1)15 (+2)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Draconic, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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