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NPC Generator

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Advanced [show]


Roger Chester, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean tan cloak covering his clean studded leather. He has golden hair. This green eyed northerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to a criminal king-pin and mafia family Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has decided he is irredeemable; and he's looking for his big break

Ideals: Opinionated. Bonds: Enemies, Criminal record, Family, Adventurer. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Roger Chester, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 11 (+0)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Prescott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear green tank tops with red pants. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Bonds: Mentor, In love, Rich. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Guy Prescott, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 10 (+0)5 (-3)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adam Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has chestnut hair. His eyes are likewise green. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Adam Barclay, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anthony Tenley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His gray unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Anthony has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and retire the richest man in the north

Ideals: Passionate, Entrepeneur. Flaws: Disease, Secretive. Bonds: Attractive. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anthony Tenley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)7 (-2) 6 (-2)8 (-1)
Skills Perception +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


John Rodney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His silver hair is lengthy. His green eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He invites people to come help in his community garden.

History: He was born several months after his mother was called into army service. A gifted student he started as a Soapmaker, but he got bored and became a Glassblower. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Job, Military, Adventurer. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

John Rodney, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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