Frederick Wade, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and wears a simple blue robe with brown stripes complete with hood. His brown hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: Frederick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He also hits on women, regardless of circumstances.
History: He was raised in a desert tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and wants a kiss
Ideals: Disciplined. Bonds: Has a crush, Nature, Adventurer, Job. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Arnold Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries a battered shortspear and tarnished longsword as well. He sports a flattop hair cut. His eyes are likewise amber.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a white middle class family as the only child. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Opinionated. Flaws: Terse, Mundane. Bonds: Poor, Nature. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Conrad Reed, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Fletcher does. He has a small bristly mustache and wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of giants once and for all.
History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Fletcher and found it very stressful. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and revenge
Ideals: Joker. Bonds: Job, Attractive, Enemies, Poor. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Adelard Bentham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears baggy grey pantaloons and a blue scarf. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.
Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Flaws: Ugly, Shy. Bonds: Adventurer, Enemies, Rich. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Tim Clapham, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his black hair up. His eyes are a pleasant brown.
Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Bellfounder, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels threatened by others.
Ideals: Entrepeneur, Athletic, Joker. Flaws: Fearful. Bonds: Poor. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Draconic, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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