Ernest Trollope, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His whole body is exceptionally muscular. His hair, while still mostly red, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Ernest studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Roofer job and began his own company from there.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Gifted. Flaws: Insomniac. Bonds: Immigrant, Job, Military. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp. 1 Masterwork manacles. 1 Magnifying glass.
William Stanton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large tan jacket. His blonde hair is still thick. He wears an eyepatch.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He now owns his own business.
Motivation: He's attracted to the PC; and he's in love
Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Nature, Job, Has a crush. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Chrysoprase (30 gp).
Patrick Marlowe, Male Human [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his brown robe, and he perpetually has his morningstar ready. He has styled his silver hair well, parting it to the left. His eyes are violet and beady.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Patrick was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Marshal for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Nature, Job. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Malachite (7 gp). 1 Minor magic item.
Diggory Thornton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, constantly wearing a red suit, brown shirt, and green tie, and is pretty ugly. He wears a feathered hat to cover his moderate length auburn hair. His ears are large.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Ugly, Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Rock crystal (80 gp). Moss agate (6 gp). Chrysoprase (80 gp). Black opal (600 gp).
Thomas Bentham, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears black leather gloves, a black jacket, and tight pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will rave to anyone who will listen. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Thomas was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has worked as a Interpreter like his mother before him.
Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Job, Family. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
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